Nov 06, 2007, 07:06 AM // 07:06
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#1
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/N
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Put Merchant NPCs in Every Dungeon Level
Just a thought, why not put merchant npcs in every dungeon's level?
Usually halfway through the dungeon people start throwing away crappy white drops just to make space. A merchant npc in there would help a lot
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Nov 06, 2007, 07:24 AM // 07:24
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#2
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed in bold red pen
where are the merchant gone to in GWEN??? grrrrrrr, there should be one on every map, make them hard to reach I don't care just put them in every map. !!
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Nov 06, 2007, 08:22 AM // 08:22
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#3
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Forge Runner
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Very good idea, I happen to trash and salvage things usually in the 2nd level...
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Nov 06, 2007, 08:52 AM // 08:52
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#4
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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/signed
We always seems to have no more room in our inventories. Good idea.
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Nov 06, 2007, 10:41 AM // 10:41
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#5
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Frost Gate Guardian
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Well, that depends, some might say it's a part of the challenge.
I don't know about that, but i agree it's really needed in the long dungeons.
Say, add a merchant to Frostmaw's 3rd level...
/signed
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Nov 06, 2007, 11:00 AM // 11:00
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#6
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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/signed
My inventory is almost always full by the time I reach the 3th level.
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Nov 06, 2007, 12:41 PM // 12:41
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#7
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Absolutely /signed. We have to carry around so much shit that it would be good to get rid of the stuff we pick up.
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Nov 06, 2007, 02:13 PM // 14:13
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#8
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Academy Page
Join Date: Oct 2007
Profession: N/
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/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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Nov 06, 2007, 02:23 PM // 14:23
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#9
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Desert Nomad
Join Date: May 2007
Profession: W/E
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/Signed as most people carry multiple weapons, ID kit, salvage kit, lockpicks, books to fill
Some also carry more than one set of armor
Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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I do however agree here and that it's a choise what you take and how much free space you leave
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Nov 06, 2007, 02:38 PM // 14:38
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#10
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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/signed
Quote:
Originally Posted by Trelliz
what merchant would set up shop in a dungeon?
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A very tough and RICH merchant form all the drops which get ignored
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Nov 06, 2007, 02:41 PM // 14:41
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#11
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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Do you think GW strictly follows "world logic"? Merchs, collectors, crafters, etc. are already found in the middle of deserts, desolate ruins and mob-infested areas. Why not dungeons?
/signed.
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Nov 06, 2007, 02:49 PM // 14:49
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#12
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Well...as much as I personally have asked this very same thing, we have to consider the 'Bot' factor.
There are no other players around to report any bots...and you KNOW they would abuse that.
/not signed....sorry
__________________
PvE helpful Hint # 5612: Farming spiderz is an art form.
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Nov 06, 2007, 02:57 PM // 14:57
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#13
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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/signed. I'm actually all for this in every explorable area...it's a pain salvaging everything or having to zone back into a town when you get full.
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Nov 06, 2007, 03:59 PM // 15:59
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#14
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed
it deosnt really half to make sence, just add the feature to to the guys who give the blessings so A-net can be save themselves the trouble of actually addings NPC's.
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Nov 06, 2007, 04:03 PM // 16:03
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#15
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Academy Page
Join Date: Dec 2006
Location: USA
Profession: R/E
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/partially-signed
I find I rarely have troubles with inventory space unless it is a really long dungeon like Frostmaw's or even the Underworld. If you prepare right for a dungeon, you should have more than enough slots open for all the drops, you just need to use Storage for everything you won't need.
However, it would be handy for areas like Frostmaw's and the Underworld where you can go a very long time without finding a Merchant. I'm just glad that the Fissure has a Merchant with the Forgemaster...
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Nov 06, 2007, 04:17 PM // 16:17
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#16
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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Then make it the NPC a drawf ghost! Nothing can harm a ghost and there are bound to be alot of wondering ghosts in the dungeons *cough drawf ghosts*!
The drawfs dug those dungeons, so it makes sense alot of them died in there too. Put those ghosts to work standing next to res shrines.
Last edited by freekedoutfish; Nov 06, 2007 at 04:20 PM // 16:20..
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Nov 06, 2007, 05:24 PM // 17:24
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
This has been a "problem" that has been around for ages (Tombs runs, UW trips, etc). But really, it would just help create more gold influx into the game unncessaryily. Inflation = bad.
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Nov 06, 2007, 07:15 PM // 19:15
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#18
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nightshift Resurrection
Profession: R/
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Light of Deldrimor has revealed Ghostly Dwarven Merchant.
/signed
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Nov 06, 2007, 07:22 PM // 19:22
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#19
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Wilds Pathfinder
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Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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Cant put logic in it considering the real storage agents in areas were only ghosts NPCs are. and o yea a Ghost merchant LOL a dead guy buys your stuff not very logical.
/signed
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Nov 06, 2007, 07:44 PM // 19:44
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#20
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Quote:
Originally Posted by Trelliz
/notsigned
as noble an intention as it is, in terms of "world logic" what merchant would set up shop in a dungeon?
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+1. Although I like the idea and wouldn't mind having it, this guy just summed it up.
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